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Tier 1: requires at least 1 point into the class tree, concluding Cure Moderate Wounds, Cure Poison, Spell Power I Healer Core 4: requires level 12, taken “Healer Core 3”, gain 10 spell-power, +1 Max Charges, the spell “Positive Energy Aura”Ĭapstone: Healer: requires level 12, taken “Healer Core 4”, gain 50 spell-power, +3 Max Charges Healer Core 3: requires level 6, taken “Healer Core 2”, gain 10 spell-power, +1 Max Charges, and the spell “Positive Energy Burst” Healer Core 2: requires level 3, have “Class Core: Healer”, gain 10 spell-power Healer – when taking this, you will be locked into the Healer tree, this spell when used, heals, at base, 4 damages (2 hearts) This can be gain by skills and spells.ĭoubleStrike: You can attack your enemy twice based on the total amount of Doublestrike. You can avoid an attack based on the total amount of dodge. Spell Damage is determined by taking its base damage and multiplying it against. Charges can be reset when you interact with angelic statue.
Every time you use the spell, that system will drain the amount of charges, this can vary based on skills. This permits you to change to another class, however, you have to regain all your point.Ĭasting spells uses a charges system, each spell has their amount of charges and can be increased based on the skills.
Full Reset: This completely gets you back to one single point before choosing a class. No need to regain your point though you can change your classes Minor Reset: This resets your sent point, not including the first one, and you will receive the back point to respect your choice of tree. Right-click on the Anglic Statue to open the Skills GUI, head to Reset Skills When you have set your Spells, you could use them in the world by enabling your spell Hotbar via Left Alt (this can be changed in Controls), choosing your spell, then right-click. Clicking the slots on the bar to remove spells. Right-click on the Angelic Statue to open the skills GUI, from there to your Spell Books, and click on the spell you want on the Hotbar. You have to notice that the caster, Healer, and Defenders gain Experience through different ways such as using a shield to block, landing double strikes, and getting successful dodge. In case you spam one ability, the decay will not apply to another since the decay is appointed ability or Spells Your Experience will decay when your Ability or Spell is spammed.
After getting the exact amount of experience, you will Level Up.
Every time you use the Ability or Spell, you can get the experience (only gain when the spell is being used as intended). Mechanics: Experience, Leveling, and Decay The Defender is your container, there is a dodge mechanic that helps to avoid the attack all on them. The Caster is the attacking spell casting mage that uses light-based spells to eliminate the dead. The main healer’s target, of course, is to well heal.